VividTracker’s modplayer soon released as Open Source

My new game Spinoid is soon released on the App Store. It’s just a few days left, if everything goes well. The music in Spinoid is made in VividTracker and the game is using VividTracker’s modplayer routine for playing both the music and the sound effects. Both the explosions and the sound of the rocket are played as samples from the mod-file. I added two sound channels to the code for sfx playback. This made it possible to prepare both the music and the sound effects in VividTracker, using AudioCopy to paste in samples that I wanted to use for explosions and rocket sound...

read more